- Name
- Eero Aarnio
- Images
- Johannes Romppanen
- Words
- Anna Dorothea Ker
One of the great pioneers of modern furniture design, Eero Aarnio’s seminal pieces—such as the Ball Chair (1963) and the Pastil Chair (1968)—quickly became mainstay icons of popular culture, appearing in such films as ‘A Clockwork Orange’, ‘Men In Black’ and ‘Zoolander’.


Eero, thank you so much for having us here in Veikkola at your home and studio. What were the main considerations for when you designed it in 1987?
When you applied to Institute of Industrial Arts, Helsinki, in 1954, you were asked to draw or paint person sitting on a chair. It has been said this the resulting drawing was the first reference to your Ball Chair. Can you speak more about what inspired this drawing at very beginning of your career?
I did this drawing because I can’t draw a human being! [Laughs] Well, only the fingers. We had to draw a person sitting in a chair and reading, and since I didn’t know how to draw a human, I just drew this curve. And I got the maximum score! But later, people said, ‘this must have been your first design for the ball chair’. No, truth is that’s a just media story. [Laughs].











Your early career saw you working as product designer for furniture maker Asko and also for the designers Ilmari Tapiovaara & Antti Nurmesniemi. What were the most valuable lessons you learned during these periods, and how would you say this combined experience has shaped your career ever since?









All throughout your career, your 3D drawings are so perfectly rendered that they can be given directly to say, a carpenter or a craftsperson, who can then build a piece straight from the drawings.
Yes, I make three different projections so that whoever will receive the drawings can understand. I always draw in a 1:1 scale. That’s why I have this huge desk!
What does the motif of the chair symbolize to you on a conceptual level? Exactly what is it about this piece of furniture that makes it endlessly fascinating?
A chair is an object to be used. I always start with the function of the chair. It has to be comfortable to sit on, and look good. It’s easy to design a chair that is comfortable but very ugly. That’s the biggest problem – not ergonomics. At this stage in my career, I can do ergonomics very well!







Some of your most iconic chair designs have evolved iteratively – features created in response to previous. e.g. Pastil chair created to fit perfectly into the mouth of the Ball Chair, and Bubble Chair made from transparent acrylic as a response to the lack of light in the Ball Chair. I’d love to know more about your design process. How would you characterize its evolution?
Yes, when I first saw the packaging for the Ball Chair, most of it was empty room. So I had the idea to design something to put inside it. That’s how the Pastil Chair came to be. Sometimes the design process between chairs is an organic continuation – step by step. For example, the Ring Chair has the same angle as the Bubble Chair, but without the plastic.
Your chairs played a pivotal role in the popular culture of the 1960s. How do you feel about the way in which they were represented, for example in science fiction films?
The media at the time thought I drew the Ball Chair because of Sputnik. That’s why they called my work ‘space design’. It actually had nothing to do with it – it simply appeared at the same time. The ball is the strongest shape you can make using the least material – like eggs.






There’s currently a retrospective of your work on show at the Design Museum in Helsinki. What do you hope visitors – both those who are highly familiar with your work, and those who are less so – take away from it?



All images © Johannes Romppanen produced exclusively for iGNANT.
The Legendary Design Of Eero Aarnio
- Name
- Eero Aarnio
- Images
- Johannes Romppanen
- Words
- Anna Dorothea Ker





































